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Team fortress 2 maps
Team fortress 2 maps







Hold down the CTRL button while clicking on each of the team members and then shift and drag a few times to make as many spawn points as you want on your map. Double click on Team, select Red on the right and then duplicate him three times, to compete a team of four. Right click on him and select properties. It’s the one that looks like a white chess pawn.Ĭlick somewhere in the middle of the respawn room, move the little green man who appears slightly above the floor and then rotate him until he faces the exit. First we are going to finish the red team, by adding player respawn points. Just repeat all the same steps for the blue team, only using the word blue. Double-click Team, select Red on the right and then click apply. Under Class, type func_respawnroom and then double click Name and type redspawn1. Re-select the now-orange cube and hit CTRL+T. Click apply on the next screen and then close it. Under Filter type “Tools/toolstrigger”, click on the orange square that appears. Click the green-sided cube underneath the white one and then click browse in the window that appears. It’s just going to define this room as a respawn room. This cube isn’t going to be a real object in the game world. You need to draw another cube around your respawn room but don’t panic about the door being blocked off. Ok, now things are going to get a bit weird. Once this is done, just do the Shift-drag clone trick I showed you earlier to create a second spawn room and then place it at the other end of the map. Now, in camera view, hold down CTRL and click on each wall of the spawn room to select all of them at once. Make sure you leave an exit from this room, or it’ll be a really boring game. Enter 90 in the z box to flip a wall around 90 degrees. Using what you’ve just learned, create another smaller room inside the first room. To help them when they die, we’re going to build a respawn room. You can now make it thinner but taller until it’s a vertical wall, shift-click again to copy it and make a facing wall and then repeat until you’ve got a wall on every side and a ceiling on top.Īssuming players are going to be shooting at each other while they’re playing with your map. In one of these windows, hold down Shift and then click and drag to create a copy of it. In the camera window, click on the floor and it will turn red and yellow in the other window. WASD and the mouse wheel will fly you around. If you want to check out your work click the red camera icon or press z. In one of the bottom two windows, which show the sides of your level, drag the top of the object down until it’s only 64 units tall. You actually want a flat surface and not a cube. Head over to the toolbar on the left, click the white cube, and then drag out a square in the (x/y) window. This window is an overhead view of your level. The one you want is the top right window, which is named Top (x/y) window.

team fortress 2 maps

Hover the mouse in the top-left corner of a box to see its name.

team fortress 2 maps team fortress 2 maps

TEAM FORTRESS 2 MAPS WINDOWS

You’ll see four windows open on the screen.

team fortress 2 maps

Building a Basic Team Fortress 2 Map with Hammer Now, just double click on “Hammer” at the top of the SDK window. Select The Orange Box under Engine Version and Team Fortress 2 under the Current Game. Once this is done click refresh SDK content and restart Steam. Once you have done the download, boot up the SDK, and click Reset game configuration. The SDK is a 1 GB download, so bring a coffee. The first is the Source SDK found under “tools” in Steam and the other is Team Fortress 2. You’ll need a couple of items for the process of making maps for your Team Fortress 2 play time. It will take you about 2 - 3 hours to complete the process but the time you require will decrease with practice. Making basic Team Fortress 2 custom maps is a task that is medium in difficulty.







Team fortress 2 maps